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V-Ray Ideas Portal

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VRayLight Include/Exclude layer

It would be very helpful if we could add an option to include/exclude whole layers from light affect list.
Georgi Bonchev 9 months ago in V-Ray for 3ds Max / Lights 1 Pending

OSL UVWRandomizer (2D & 3D) Compatibility with GPU

Currently, these nodes don't seem supported on GPU but are for CPU. I made a post about this on the forum a little bit ago and haven't found a solution since. https://forums.chaos.com/forum/v-ray-for-3ds-max-forums/v-ray-for-3ds-max-general/121775...
Logan Carrozza 2 months ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

Exclude objects visibility from Camera

Right now I use State sets in order to hide objects, but it could be very practical to hide them directly from camera
Carlos Alberto Rodriguez Tellez 11 months ago in V-Ray for 3ds Max / Cameras 0 Planned

OCIO 2.4.1 support to use ACES 2.0

New ACES version is a big improvement and would be nice to have it supported.
Aleksander Stepanov 3 months ago in V-Ray for Maya / Data exchange & compatibility 0 Planned

Faster release of RAM after rendering is done.

Faster release of RAM after rendering intensive things (displacement, scatterers,...). I have the impression that when a render is cancelled or completed, Corona releases 3ds max a lot faster than V-Ray. There have been numerous threads about the ...
Ashley Van Iseghem 11 months ago in V-Ray for 3ds Max / Rendering 0 Planned

Implement V-Ray Enmesh

The V-Ray Enmesh object 'coats' an object’s surface with a repeating pattern of a rendered geometry that follows the UVW space of that geometry. Example video from the V-Ray for 3DS Max integration: https://www.youtube.com/watch?v=GwvNX74d7To
Ivan Shaykov 4 months ago in V-Ray for Blender 0 Pending

Lens simulator

Hi everyone. We made this idea to collect more opinions on a topic that is discussed right now in the forum. We would like to know whether you would use a simulation representing a specific lens. If yes, what kind of lenses would you like to have?...
Dimitar Panayotov 7 months ago in V-Ray for 3ds Max / Cameras / Rendering 2 Pending

Option to not save junk denoise layers to EXR

Currently V-ray offers no way to choose which channels go into an EXR when we add a denoiser render element. Therefore compressed EXR's that could be a much needed 5-7mb suddenly bloat out to 40-50mb which is a massive drain on both hard drive spa...
Jai Eakin 10 months ago in V-Ray for 3ds Max / Rendering 3 Planned

V-Ray Tiles

A dedicated Tiles generator like Bercon Tiles/Corona Tiles but built for V-Ray, Compatibility with BerconGradient or dedicated gradient map to create more complex tiles
Carlos Alberto Rodriguez Tellez 8 months ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

Migrate V-Ray Toon Features From Maya and Houdini Build To 3ds Max

Please can you migrate the V-Ray Toon features found in the Maya and Houdini V-Ray builds to the 3ds Max build? e.g. Depth Curve, Angular Curve and Toon Edges Override. This would allow us 3DS Max users to have line related depth control. It would...
A Szeles 2 months ago in V-Ray for 3ds Max / Environment & Effects 0 Pending