Skip to Main Content
V-Ray Ideas Portal

The online platform for V-Ray users to submit, vote, and collaborate on creative suggestions.

ADD A NEW IDEA

All ideas

Showing 262 of 262

Color corrections per camera

Add the ability to change the stack of color correction layers in VFB according to a specific camera.
Dimitar Panayotov 11 months ago in V-Ray Frame Buffer  / Features 0 Pending

Viewing materials in the viewport

First of all, congratulations on this great integration between V-ray and Blender. During the tests I've been doing, I noticed some things that could be improved or implemented, such as the possibility of viewing materials in the viewport. This is...
Josemar Ferreira 12 months ago in V-Ray for Blender 2 Pending

A better scene converter

A better scene converter like: V-RayMax Converter PRO | ScriptSpot ​ Would be nice if this would be part of V-Ray, making the ACEScg workflow more accessible too.
Ashley Van Iseghem over 1 year ago in V-Ray for 3ds Max / Workflow & Tools 5 Pending

V-Ray GPU - Outlines Support

Please consider adding some type of Outlines support for V-Ray GPU rendering. This is important for early conceptual work. Ideally it would be on par with the V-Ray CPU version, however also acceptable would be an Outlines Render Element that is a...
Justin Montoya 2 months ago in V-Ray for Sketchup / Rendering 0 Pending

Shadow softness/sharpness controls in V-RayDome

Add shadow softness/sharpness controls in V-RayDome (with HDRI). (Control the size of light-generating pixels within HDRI?) In other words, if the Dome texture sampling generates internal lights, it would be nice to be able to adjust the size of t...
yuji yanmaychi over 1 year ago in V-Ray for 3ds Max / Lights 1 Pending

Implement V-Ray Enmesh

The V-Ray Enmesh object 'coats' an object’s surface with a repeating pattern of a rendered geometry that follows the UVW space of that geometry. Example video from the V-Ray for 3DS Max integration: https://www.youtube.com/watch?v=GwvNX74d7To
Ivan Shaykov 9 months ago in V-Ray for Blender 0 Pending

offset animation of scattered animated objects to avoid synchronization

No description provided
Guest over 1 year ago in Chaos Scatter / Features 0 Planned

Select Objects with Problematic Material/Map in the Log

Similar to Corona where you can select objects that have problematic Materials/Maps in the Log.
Carlos Alberto Rodriguez Tellez over 1 year ago in V-Ray Frame Buffer  / User interface 0 Planned

Access scatter instances positions as scene objects without converting

When scattering high resolution proxies its often the case that in order to use those objects to drive other scatters we need to use a distance map to generate a map for scatters. This is extremely inefficient because of the way the distance map w...
Guest 11 months ago in Chaos Scatter / Features 5 Pending

Hidden sliders for all numerical inputs (for example blend factor)

Hi, It would be nice if, for example, instead of having to cumbersomely type in numerical values for the blend factor, a hidden slider function allowed you to quickly try out different values. I could imagine the user clicking on the numerical val...
Michael Fritzsche 26 days ago in V-Ray Frame Buffer  / User interface 1 Pending