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V-Ray Ideas Portal

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VrayLightMtl Options

Could we have more options in VrayLightMtl I know that there is Vray Mesh Ligth but sometimes its not very practical to convert objects to Light specially when its a part from an object, we need to detach elements and then convert them to Lights.
Carlos Alberto Rodriguez Tellez 20 days ago in V-Ray for 3ds Max / Materials & Maps 3 Declined

Ability to save Single-Layer EXR with DWAA compression.

Pursuing of ability to choose the best workflow for different heavy tasks and situations of our Workflow. I would strongly recommend giving us the ability to change the output of 32-bit EXR like Single-Layerd EXR with different compression - espec...
Petar Kasadzhikov 21 days ago in V-Ray for 3ds Max / Workflow & Tools 0 Pending

Add a more recent update of Alsurface shader

Could you add a more recent version of the AlSurface shader with: - an addition of refraction - support for RandomWalk V2 - adding opacity cutout Thanks
Michael Attia about 1 month ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

Display the .VRIMG thumbnail in Windows Explorer

Just like PSD, AI files
Hill Lam 22 days ago in V-Ray Frame Buffer  / Features 0 Pending

Layer Adjustments per Camera

I save Layer tree and all adjustments on history but It could be very practical that layers could be saved on camera, similar to Corona
Carlos Alberto Rodriguez Tellez 3 months ago in V-Ray for 3ds Max / Cameras 0 Pending

AutoCorrect Gamma to NormalMap when using MultisubTex

Sometimes I use multiple maps in multisubTex and when its time to connect the normals, the auto gamma its not adjusted, this could be very handy to have rather to apply it manually to each texture
Carlos Alberto Rodriguez Tellez 2 months ago in V-Ray for 3ds Max / Materials & Maps 1 Pending

Add Randomizer/Triplanar to MultisubTex

Like the title says, it could be very handy to have an option to add Randomizer or Triplanar to all the maps that are connected to Multisubtex, instead on doing it manually
Carlos Alberto Rodriguez Tellez 2 months ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

Convert Enmesh to static geometry

It would be a very powerful modelling technique if Enmesh could be converted to a static geometry.
Alexander Atanasov 3 months ago in V-Ray for 3ds Max / Objects | Geometry 1 Declined

Refocus and reset the depth of field in VFB.

Nuke has this feature, using Z channel data for refocusing. I hope VRay VFB can do the same.
Hill Lam 25 days ago in V-Ray Frame Buffer  / Features 0 Declined

Cryptomatte duplicate material names fix.

Cryptomatte material differentiation between materials with the same name. As reported already, when materials share the same name, whether or not belonging to different multisub materials, Vray considers them the same material for masking, not su...
Ashley Van Iseghem 3 months ago in V-Ray for 3ds Max / Rendering 2 Pending