Hey guys, it would be great if we could shift the horizon upwards by typing in negative values in the corresponding field. Right now the value is capped at 0, you can not type in negative values.
Min/Max settings for VRayAerialPerspective - height and distance
As per this post: https://forums.chaos.com/forum/v-ray-for-3ds-max-forums/v-ray-for-3ds-max-wishlist/1153390-min-max-settings-for-both-vrayaerialperspective-and-vrayenvironmentfog-height-and-distance#post1215996 VRayAerialPerspective Visibility ra...
It would be great to be able to set the presets path in "settings > Filter/Layer presets > path" to a relative path to the project folder, or have an option similar as "Use project path" in the History tab that defaults to the vpost folder i...
Similar to Arnold Lights where you can change the shape and soft edges of the light, suitable for reflections, currently we can use VraySoftBox map to achieve soft edges but its nott very practical
Flat Strands Option inside VRayFur for for creating Turf/Grass
I often render large artificial turf areas. Unfortunately, Chaos Scatter performs very poorly for this—parsing times are horrible, viewport responsiveness suffers, and even with extremely simple geometry, performance is bad.
In contrast, V-Ray ...
It would be great if the Surface Color map in Chaos Scatter could support per-element color variation inside scattered objects.
Right now, the map applies color per scattered object, which causes unnatural color blocks when scattering grouped a...
Santiago Gutiérrez De Piñeres Pedraza
2 months ago
in Chaos Scatter / Features
0
Pending
Following on from my previous idea about "Preview Mask" Would it be possible to show/hide selection masks by pressing directly on the icon in front of each layer?
There could be a notification in the log window in VFB where the problematic assets could have a link. This link will point to the object in the scene. Once the link is clicked it will select the object.
Could we have include/exclude options for this map? also, could we have an extra bump slot? I know that we can use VrayBumpMtl to have an extra slot, but sometimes its annoying to add another material to the object when we have a complicated one, ...