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mask input for the vraycolorcorrection node

I think would be very usefull and lightweight instead of using layer nodes, mostly for procedural stuff like darkening/tint areas with cuvature/dirt, or lookdev characters with dedicated maps for make up, sweat, skintones.
Alessandro Fele 2 months ago in V-Ray for Maya / Materials & Maps 0 Pending

Solution to set and have a control of a different Camera Target for each individual view

I am experiencing an issue with the target setup of the camera. I need to render in Batch mode and set a different depth of field for each camera view in the scene. The Vray camera setup options are as follows: Fixed Distance Camera Target Fixed P...
Graziano STAFFA 2 months ago in V-Ray for Sketchup / User interface 0 Pending

Toon Line shader equivalent to Maya version

Please add the same Toon Edges Override as the Maya version to the 3dsMax version of Toon Mtl. https://docs.chaos.com/display/VMAYA/VRayToonMtl
yuji yanmaychi 7 months ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

Quick Grass

Can we get a material that creates quick grass(fur)? It could be as simple as a material that receives a preset fur. I know this can all be done with a fur object but separating out the grass areas of a site, making them into a group, and then app...
Matthew Valero 7 months ago in V-Ray for Sketchup / Materials & Maps 2 Pending

Seed for Clouds contrails in Vray Sun

The process for adding contrails its very limited, sometimes I just want to put a single contrail and I need to offset manually, using a seed could be more practical also to have different ressults and places in the clouds
Carlos Alberto Rodriguez Tellez 8 months ago in V-Ray for 3ds Max / Lights 0 Pending

Load in cryptomatte alpha to act as render region matte

It would be great if you could load in a black and white map jpeg sequence (or an PNG with unpremult alpha) to act as a custom render region. So if you need to re-render just one element in your shot you can isolate it and do it quickly. Thanks
Sean Lewis 3 months ago in V-Ray for 3ds Max / Rendering 5 Declined

Junk Matte

It would be cool to have junk mattes similar to the polygon region render but applied to the vrimage as a post effect. If you could add them as another MM similar to how you can add or subtract multiple MM currently. For photoshop users, VFB is th...
Wolfgang Himmelfarb 3 months ago in V-Ray Frame Buffer  / User interface 0 Pending

vray scene preset

we need a preset that only one click the mood of interior or exterior can change drastically. like from day to night with change of hdri dome or some thing like that. or cast to sunny. the vfb and lut also coordinate with that. like plugin for 3ds...
denden mn 8 months ago in V-Ray for 3ds Max / Other 1 Pending

Redesign the VFB history display

I find the VFB's history column to be very clunky in implementation. The thumbnails resize awkwardly when the column width is adjusted, sometimes they stack sometimes they fall into a row depending on how wide it is. Please have them remain in a c...
Steve Davy 3 months ago in V-Ray Frame Buffer  / Features 8 Declined

Render animated trees from Cosmos

Cosmos has animated trees now, but they can only be used with Vantage. I never have a need for a real time renderer, but instead often render out animation for use in video. I would really like to see these animated trees compatible with Scatter a...
Keith Lee 3 months ago in V-Ray for 3ds Max / Other 0 Pending