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LightMtl - Direct Illumination on MultisubMtl

VrayLightMtl has been limited since very long time, hope you can delete Direct Illumination restriction soon
Carlos Alberto Rodriguez Tellez about 1 year ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

Support BerconMaps mapping slots when rendereding with V-Ray GPU

It would be nice if the textures used in the mapping slots inside BerconMaps were recognized by V-Ray GPU. Currently, UV Mapping is not rendered.
Carlos Alberto Rodriguez Tellez about 1 year ago in V-Ray for 3ds Max / Materials & Maps 1 Pending

Allow USD models to render native Maya-Vray shaders

For those with a library of Maya V-Ray shaders (which may use vray-specific features), it would be nice to be able to apply a material override to the USD models and assign the native maya-vray shaders, so vray knows to ignore the USD's models sha...
Michael Hickman 8 months ago in V-Ray for Maya / USD 1 Pending

Option to turn off the light for specific objects

I work at a company that works in high volume with transparent and reflective materials. So having the ability to turn off lights for specific objects would be very helpful in unwanted light reflections and improving visualizations for our end cli...
Denis Sebesta 8 months ago in V-Ray for Rhino / Lighting 0 Pending

Relight Gaussian Splats

After generating a Gaussian Splat it would be great if we could have the option to add lights outside or inside the Gaussian Splat. This way there is more flexibility to highlight parts or change the overall look and feeling of the splat
Teun van der Zalm 2 months ago in V-Ray for 3ds Max / Objects | Geometry 0 Pending

Be able to put an empty or dummy geometry in the scatter for advanced distributions

Right now if you put a no renderable geometry in chaos scatter it will be rendered, what we need is to be able to do so in order to make some advanced scatter effects just like itoo allows. Also more distribution options would be a great addition.
Guest about 1 year ago in Chaos Scatter / Features 0 Pending

Tapering of internal lines in VRayToon

Hi, it would be nice to have some options for control of internal line width on VRayToon beyond the mapped width. For example, being able to have a line thin at each end, so it's more like a brush stroke. Thanks
Stephen Green 2 months ago in V-Ray for 3ds Max / Rendering 0 Pending

Ability to apply VRayFur to multiple objects

Use list of objects as source for VRayFur so the same hairs are generated to all objects from the list.
Margarita Stoeva about 1 year ago in V-Ray for 3ds Max / Objects | Geometry 0 Pending

Add "Fit resolution to VFB" button to VFB toolbar

The title is self-explanatory. I use it frequently in my workflow, and it would save a lot of clicks (open Render Settings > scroll down to "Fit resolution to VFB" > close Render Settings). Thank you
Mustafa Hadid 7 months ago in V-Ray for 3ds Max / Rendering 2 Pending

Metalness Should not Change Base Color on the Rhino Viewport

When Metalness is zero, you can see the base color in the object when in viewport's Rendering Display mode. the more you slide metalness value towards 1, the object also gradually gets black. can we just disable this? metalness should not affect t...
Floral Design 7 months ago in V-Ray for Rhino / User interface 0 Pending