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V-Ray Ideas Portal

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Showing 49 of 49

Ability to save multiple images from vfb history to jpg and other formats

It would be great to be able to save multiple images from the history at once, it would speed up the workflow significantly, or with each save to the history you could set it to save directly in jpg or other supported format.
Denis Sebesta 25 days ago in V-Ray Frame Buffer  / Features 0 Pending

Option to not save junk denoise layers to EXR

Currently V-ray offers no way to choose which channels go into an EXR when we add a denoiser render element. Therefore compressed EXR's that could be a much needed 5-7mb suddenly bloat out to 40-50mb which is a massive drain on both hard drive spa...
Jai Eakin 10 days ago in V-Ray for 3ds Max / Rendering 0 Pending

LightMtl - Direct Illumination on MultisubMtl

VrayLightMtl has been limited since very long time, hope you can delete Direct Illumination restriction soon
Carlos Alberto Rodriguez Tellez 18 days ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

Ability to use VrayDecal as a scatter element with ChaosScatter/ForestPack/Raiclone

Ability to use VrayDecal as a scatter element with ChaosScatter, and or ForestPack and RailClone. (like CoronaDecal works with ChaosScatter). We could have finally a way to texture bomb about anything on anything.
Ashley Van Iseghem about 2 months ago in Chaos Scatter / Features 0 Pending

Exclude objects visibility from Camera

Right now I use State sets in order to hide objects, but it could be very practical to hide them directly from camera
Carlos Alberto Rodriguez Tellez about 1 month ago in V-Ray for 3ds Max / Cameras 0 Pending

Shadow softness/sharpness controls in V-RayDome

Add shadow softness/sharpness controls in V-RayDome (with HDRI). (Control the size of light-generating pixels within HDRI?) In other words, if the Dome texture sampling generates internal lights, it would be nice to be able to adjust the size of t...
yuji yanmaychi about 2 months ago in V-Ray for 3ds Max / Lights 1 Pending

Faster release of RAM after rendering is done.

Faster release of RAM after rendering intensive things (displacement, scatterers,...). I have the impression that when a render is cancelled or completed, Corona releases 3ds max a lot faster than V-Ray. There have been numerous threads about the ...
Ashley Van Iseghem about 2 months ago in V-Ray for 3ds Max / Rendering 0 Pending

Switching denoising engine in the VFB

Why not decide which denoiser to use later in the VFB?
Hill Lam about 1 month ago in V-Ray Frame Buffer  / Features 2 Pending

2 Sided material/thing walled Render Element

Straight forward render element to get The translucent of all objects at once.
bruno carnevalli 14 days ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

A better scene converter

A better scene converter like: V-RayMax Converter PRO | ScriptSpot ​ Would be nice if this would be part of V-Ray, making the ACEScg workflow more accessible too.
Ashley Van Iseghem about 1 month ago in V-Ray for 3ds Max / Workflow & Tools 1 Pending