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Seed for Clouds contrails in Vray Sun

The process for adding contrails its very limited, sometimes I just want to put a single contrail and I need to offset manually, using a seed could be more practical also to have different ressults and places in the clouds
Carlos Alberto Rodriguez Tellez about 1 year ago in V-Ray for 3ds Max / Lights 0 Pending

Post Effects Rate Parameter

Please add the option similar like in Max to define the Post Effects Rate, so that the Denoiser can kick in much earlier. I feel it takes really long time until the Post Effects kick in, and in Max there is the option to define the timing when tha...
Jonas Nöll 11 months ago in V-Ray for Blender 0 Pending

Multiple Camera Settings

Can you add the ability to add custom camera settings per scene? Specifically: Aspect Ratio DOF controls Clipping Controls Exposure Maybe the ability to drop in a camera as a physical object in the model, and when the camera is selected, we can ad...
Charles Messenger about 1 year ago in V-Ray for Sketchup / User interface 0 Pending

Reference in cosmos assets

Would be nice to have the option to reference in cosmos assets so when no longer required we can unload all the connected nodes which come in.
Stephen Hibberd about 1 year ago in V-Ray for Maya / Workflow & Tools 0 Pending

IES light distribution viewport preview

Preview the IES light distribution in the SketchUp viewport. This is essential when determining the orientation of asymmetric IESs.
yuji yanmaychi 8 months ago in V-Ray for Sketchup / Lighting 0 Planned

Flat Strands Option inside VRayFur for for creating Turf/Grass

I often render large artificial turf areas. Unfortunately, Chaos Scatter performs very poorly for this—parsing times are horrible, viewport responsiveness suffers, and even with extremely simple geometry, performance is bad. In contrast, V-Ray ...
Santiago Gutiérrez De Piñeres Pedraza 8 months ago in V-Ray for 3ds Max / Objects | Geometry 0 Pending

Convert Enmesh to static geometry

It would be a very powerful modelling technique if Enmesh could be converted to a static geometry.
Alexander Atanasov over 1 year ago in V-Ray for 3ds Max / Objects | Geometry 1 Declined

Preview Mask (again)

Following on from my previous idea about "Preview Mask" Would it be possible to show/hide selection masks by pressing directly on the icon in front of each layer?
DAVID CHARDES 8 months ago in V-Ray Frame Buffer  / Features 0 Pending

Add layers and masks cfr Composite map to the VrayCompTex

As per this thread: https://forums.chaos.com/forum/v-ray-for-3ds-max-forums/v-ray-for-3ds-max-general/1229037-haircard-shader Having layers and masks (similar to the Composite map of 3dsMax) in the VrayCompTex would be a great addition as right no...
Ashley Van Iseghem 8 months ago in V-Ray for 3ds Max / Materials & Maps 3 Declined

Cryptomatte duplicate material names fix.

Cryptomatte material differentiation between materials with the same name. As reported already, when materials share the same name, whether or not belonging to different multisub materials, Vray considers them the same material for masking, not su...
Ashley Van Iseghem over 1 year ago in V-Ray for 3ds Max / Rendering 2 Pending